Comics & Quests: Against the Gods

The D&D comics produced by DC came out right at the dawn of 2nd edition Advanced Dungeons & Dragons, so the Time of Troubles which shaped that edition’s Forgotten Realms setting played a major role from the beginning. Characters referred to magic going awry, the gods becoming more distant, and so on. However, as the Forgotten Realms comic draws to a close, the Time of Troubles finally arrives.

What happens to the crew of the Realms Master when the gods are suddenly cast down and magic stops working? Let’s find out.

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Comics & Quests: Rites and Wrongs

All good things must come to an end. In 1991, TSR decided that they wanted to create their own line of comics, breaking the licensing agreement they had with DC. This meant the end of several ongoing titles at DC, including Advanced Dungeons & Dragons and Forgotten Realms. As such, “Rites and Wrongs” is our last tale with the adventurers from Waterdeep.

Fittingly, it all begins with some drunken carousing…

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What is the Most Important RPG Rule?

Originally published on Panic in the Skies! June 30, 2017

Role-playing games are filled with rules, sometimes spanning dozens of different books and supplements. However, most games lead off with some note in the preface that highlights the most important rule. This is Rule 0, and it’s usually there so everybody remembers to have fun. What Rule 0 is, though, varies from game to game and person to person.

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Doctor Who: Fifteen Thoughts on the Fifteenth Doctor’s Era

Spoilers for Doctor Who, up through June 2025, below.

The Disney+ era of Doctor Who will be the subject of much debate in the years to come, but one thing that feels certain to me is that Russell T. Davies nailed the casting of the Doctor by picking Ncuti Gatwa. With supreme charisma and talent, Ncuti presented a Doctor who was both familiar and much evolved from his previous incarnations. More emotionally open and at peace with himself, he nonetheless had the sort of flaws and inner conflict that we’ve come to expect from our favorite Time Lord.

Unfortunately, all things end, and Ncuti’s Fifteenth Doctor departed long before many were ready to see him go. So now that his era has come to a close, here’s some reflections on the Fifteenth Doctor’s era and what comes next.

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When War Comes to Greystone Valley

“He and his army come and go as they please in the valley, but they never get too greedy. He sends his troops on missions, and they keep to their task. Even the more stubborn beast-men know that they can’t just kill and plunder as the wish. If they did, the folk of the valley would finally join together and raise an army of their own. Even the greatest warlord in the land can’t afford to fight everybody.”

“Why don’t they raise the army anyway?” Sarah stepped carefully through the streets, avoiding sharp rocks that could cut into her bare feet. “These people can’t enjoy having an entire army tromping through their village at the drop of a hat.”

“What land do you come from?”

“Me? Um…America.”

“And does everyone get along in this America of yours?”

“Of course!” Sarah immediately felt foolish for blurting out the poorly thought-out answer. “Well…not really. It’s complicated.”

“It’s complicated here, too. The valley hasn’t had a king in over fifty years. It’s mostly just tiny villages like this one. Each town has its own way of doing things, and none of them likes having someone else telling them what to do. When people can’t even agree on what side of bread to butter in the morning, how are they supposed to cooperate on something more important?”

Greystone Valley is no stranger to conflict, but it rarely has full-scale wars. Even the greediest of warlords tends to realize that the land is too small and isolated to make a true conquest worthwhile. That doesn’t mean that war never comes to Greystone Valley. History tells of the three great wars and the effects they have left upon the land.

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Comics & Quests: Summer in the City

I griped a bit about the ending of “Pillar of Gold” due to a god just popping up and resolving the story in the last couple of pages, but gods do tend to meddle in the Forgotten Realms. The real issue is when a god has no role in the tale other than as a resolution mechanic. By comparison, “Summer in the City” features a good dose of Selûne, but the ending doesn’t feel like a cop-out. This is largely due to the fact that the heroes still earn the ending they get. It also doesn’t hurt that Selûne has been part of the ongoing story since the beginning, so she doesn’t pop out of nowhere to save the day.

Despite the need for divine intervention, “Summer in the City” is a light-hearted tale and serves as the last one-shot story in the Advanced Dungeons & Dragons comic. Our team of Kyri, Onyx, Timoth, and Vajra are all together once again, so let’s see what they get up to on a hot summer day in Waterdeep.

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