Comics & Quests: Death and the Dragon’s Eye

It’s no secret that I really like Kyriani, especially after her makeover during “The Ostus Legacy.” Once she combined her “good” and “evil” halves, she became confident, charming, and clever. Her flirtatious ways, usually avoided in 1990s fantasy heroines, are something she has no shame over but do not define her character. So I should be very happy that she gets a story arc focused on her, especially since she’s been mostly a side character since “The Ostus Legacy.”

I should be happy…so am I?

Well, let’s dive into “Death and the Dragon’s Eye” to see if Kyri gets the treatment I think she deserves.

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Comics & Quests: Lawyers!

Dungeons & Dragons has an inherent amount of silliness to it, derived its roots as a casual hobby filled with puns and friendly banter. You can absolutely do epic quests with it, but the game often works just as well if it tells smaller, sillier stories. This story is one of the latter, as Onyx the Invincible and Khelben Arunsun team up to deal with something that the city of Waterdeep has outlawed for years: lawyers.

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Comics & Quests: Players

By 1990, DC Comics had four concurrent Dungeons & Dragons comics running: Dragonlance, Spelljammer, and two Forgotten Realms titles. A TSR Worlds Annual one-shot that year tied all four settings together, while the Forgotten Realms Annual featured a crossover between the two Toril-bound adventuring groups. Meanwhile, the Advanced Dungeons & Dragons Annual went for something much smaller, but very fun…

D&D is the original role-playing game, yet the media that ties into it very rarely leans into the “game” aspect of it. That’s natural, since it’s hard to handle that sort of fourth wall breaking without feeling trite. “Players,” the tale told in the 1990 Advanced Dungeons & Dragons Annual, manages to subvert that by simultaneously fleshing out our cast of heroes and presenting them as characters in a game. All it takes is a little magic…

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Comics & Quests: Waterdhavian Nights

The heroes of the Advanced Dungeons & Dragons and Forgotten Realms lines were part of the same adventure in “Jammers,” but they never actually crossed paths. The 1990 Forgotten Realms Annual changes that, as the crew of the Realms Master drops anchor in Waterdeep and runs headlong into the adventures who live at Selûne’s Smile.

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Comics & Quests: Jammers

Our last adventure ended rather abruptly with Jasmine’s kidnapping. The resolution to that story doesn’t happen in the pages of the Forgotten Realms comics, though. Instead, DC tried to introduce a new line of D&D comics, bringing in the brand-new Spelljammer setting.

Released early in 2nd edition AD&D, Spelljammer served as a way to connect other settings. By using a magical form of space travel, characters could leave the Forgotten Realms to journey to Oerth, Krynn, or one of the many other settings that came out as 2nd edition got rolling. For the comic stories, this meant a chance to tie the two existing Forgotten Realms-based lines in with a new cast of characters, creating a grand crossover.

Quite honestly, I’m surprised that Hasbro hasn’t tried to duplicate this effort in the modern day. In an era where every major corporation sees its creative properties as content to iterate upon and where shared universes are all the rage, the many worlds if D&D offer a potential goldmine.

Then again, maybe I shouldn’t give Hasbro any ideas…

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Comics & Quests: Undead Love

In “Triangles,” the Realms Master added a new member of their crew in Jasmine…and I complained that she and Ishi were reduced to one-note romantic interests for Agrivar. But that was only her first story, so where are we now?

Well, the next tale, “Undead Love,” presents a lich seeking a bride…and selecting Jasmine as his wife-to-be. So it seems that the creative team has a very particular direction for this character.

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Comics & Quests: The Dragonreach Saga

It tooks all the way until “Phases of the Moon” for the Advanced Dungeons & Dragons comic to deliver my favorite storyline, but the Forgotten Realms line did it in its second story. That said, while I enjoy “The Dragonreach Saga” for its main story, the real thing that gets me to latch onto this tale as something wonderful comes in its B-plot.

Let’s dive into a tale of dragons, villainy, and…mid-wifery?

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Comics & Quests: The Hand of Vaprak

Tabletop RPGs can tell many different stories. The Advanced Dungeons & Dragons comic book presented a group of adventurers who took the tried and true track of living at an inn and facing whatever perils came through the city of Waterdeep. But the Forgotten Realms is a huge place, and not all adventurers stick to one locale. About a year after that first Realms-based comic hit store shelves, a second title emerged. Labeled Forgotten Realms, it followed a new group of adventurers who ranged quite a bit farther than the city of Waterdeep.

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Comics & Quests: Phases of the Moon

The Advanced Dungeons & Dragons comic series lasted for 36 issues and one annual, but I would argue that the main story of the series ends with issue #22, which concludes the “Phases of the Moon” story. Not that the comic shouldn’t have continued after that–as we will see, there are certainly some more fun stories to tell–but after this story all the plot hooks that appeared back in “The Gathering” get largely wrapped up.

The actual storytelling in “Phases of the Moon” is messy and has a few plot holes that go unexplained. Nonetheless, it’s probably my favorite story in this series because it deals with my favorite character of the bunch: the innkeeper Luna.

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