The Most Game-Tastic Moments in Dungeons & Dragons: Honor Among Thieves

After so many years where mention of a Dungeons & Dragons movie meant some of the cringiest moments in film history, it is an absolute joy to have a good D&D movie with 2023’s Honor Among Thieves. That film managed to provide a solid, fun story spurred on by a likeable cast, and it caught a good among of accurate game lore in it as well.

Most remarkably, I found that Honor Among Thieves managed to feel like an authentic D&D session captured on the big screen. Just about everything that happened in the movie could occur in a D&D session, including stuff that isn’t in the rules but which every gamer has experienced. Here are the moments in Honor Among Thieves that really sold this film to me as a game come to life.

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Three Editions Later: Baldur’s Gate and the Development of D&D

With its incredibly deep game play and commitment for Forgotten Realms lore (even when I wish they would ignore said lore), Baldur’s Gate 3 is a triumph for the Dungeons & Dragons franchise. More than any other computer game I’ve ever played, it feels like I’m playing a tabletop game with the production values of a Hollywood blockbuster.

But the game’s predecessors are no slouches, either. In fact, for the past 25 years, Baldur’s Gate 1 and Baldur’s Gate 2 have been unicorns that other RPGs chased. While other D&D games have strengths of their own, none quite replicated the deep and massive story of those old games while also maintaining a distinctly D&D feel.

Yet those older games, despite making Baldur’s Gate 3 possible, feel very different from the newest iteration of the franchise. Some of that is merely a matter of scope and funding; Baldur’s Gate 1 and 2 came out in older days with less technological power and far less money behind them. But a lot of it has to do with the fact that Dungeons & Dragons has changed dramatically over the years. The original used the 2nd edition rules, while Baldur’s Gate 3 uses 5th edition as its base. The rules have changed, but so have the types of stories fans want to see.

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Baldur’s Gate and the Happy Ending Override

Baldur’s Gate 3 is taking the video game world by storm. It takes the unenviable task of following up on a beloved franchise that has lain dormant for years and not only proves itself worthy but may be the best entry in the series. But while there is no curbing my excitement to return to old stomping grounds, there are some sharp pangs of regret as I see the fate of certain individuals who deserved better.

Any follow-up to the epic conclusion of Baldur’s Gate 2: Throne of Bhaal was going to have to make some decisions in how things ended canonically, since the game offers many different possible fates for Gorion’s ward and their companions. Unfortunately, that canon proves to be quite unkind to some returning faces. Some of that could have been avoided through different storytelling approaches, but much of it unfortunately comes down to how the Dungeons & Dragons has been mismanaged since the 2001 finale of Throne of Bhaal.

Naturally, spoilers for Baldur’s Gate 3 (and its much older predecessors) follow.

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On Character Death

Character death is a touchy subject in RPGs. Some people think the PCs should always be at risk, and that an adventure is an outright failure if at least one character doesn’t get killed off during the action. Others never have PCs bite the dust, using house rules that cause a hero to go unconscious but not die when the rules as written would have them pushing up daisies. And, as with any divisive topic with extreme opposite stances, the majority of players fall somewhere in the middle of that scale.

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Where Memory Lane and Rejection Road Meet

My house has too much stuff in it, so I went through my possessions to decide what needs to go. Finally, I came across my Big Box o’ Rejections.

When I first started writing, I decided to save all my rejection letters as a way to keep myself motivated. But now that rejections come electronically and are almost exclusively form letters – and now that I have a lengthy publications list – I don’t feel that I need it anymore. So this box has got to go.

The box itself contains rejections, old drafts of stories from writing workshops, and a few magazines and newspapers where I got my first publishing credits. As I sorted through old letters, I got the most enjoyment out of reading some old rejection letters from my high school days, when I wrote articles for Dragon Magazine.

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Gaming Stories: Curse Your Sudden but Inevitable Betrayal!

Night Below: An Underdark Campaign is a classic AD&D adventure that I purchased when it came out in the 1990s but which I never got to run all the way through until the 2010s. Beginning with D&D 3rd edition and eventually converting to Pathfinder, my final version of the campaign saw some changes, including revising the Rockseer elves and adding a secret villain behind the aboleth conspiracy: the Red Mage.

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Pathfinder Fantasy Adventures Revisited

One year after my original Pathfinder Fantasy Adventures course, I took a class on how learners use their brains. This allowed me to overhaul my lesson plan to give a better and more educational experience should I ever get to teach the course again. While I have not yet had an opportunity to run this course, here’s what would have been, along with an outline for an adventure roughly based on Paizo’s Crypt of the Everflame module.

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Pathfinder Fantasy Adventures: Day Three

Three days in, the distance began to grow between the two groups. Group One was initially behind because of some bad rolls that kept them in their cell for an extra day, and then fell further because they didn’t work very closely together as a team. I had to institute the initiative system not as a way of keeping track of combat but as a way of determining who got to act when the group was trying to decide on a plan. Things were complicated a little bit by the player who is in both groups, who I had to give an actual warning about metagaming. Since Group Two had befriended the goblin, he was convinced the same tactic would work with all goblins. The rest of the group, though, wanted a fight.

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