Comics & Quests: Head Cheeese

The 1990s were rife with heavy-handed anti-drug messages. Many of them rang false because they didn’t connect with kids or simply went too over-the-top in their presentation. The message of “don’t do drugs” even landed in the pages of the Forgotten Realms comic, but I feel it’s more effective here than in many ad campaigns.

Perhaps it’s because the Forgotten Realms is already filled with over-the-top situations, or perhaps it’s because the story focuses on an addict’s perspective, but “Head Cheeese” works pretty well as an exploration of addiction and recovery. Don’t let the goofy title fool you–this is a pretty serious story that has a lot of heart.

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Comics & Quests: The Morning After

Following some epic adventures in “The Hand of Vaprak” and “The Dragonreach Saga,” the Forgotten Realms comic series pivoted toward some more personal stories. After all, we had seen the crew of the Realms Master in action, but aside from Agrivar, whose struggles we were familiar with from his previous adventures in the Advanced Dungeons & Dragons title, we didn’t know much about the unusual crew.

First up for examination: Captain Dwalimor Omen. We know he’s hunting artifacts throughout the Realms, but why?

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Comics & Quests: The Dragonreach Saga

It tooks all the way until “Phases of the Moon” for the Advanced Dungeons & Dragons comic to deliver my favorite storyline, but the Forgotten Realms line did it in its second story. That said, while I enjoy “The Dragonreach Saga” for its main story, the real thing that gets me to latch onto this tale as something wonderful comes in its B-plot.

Let’s dive into a tale of dragons, villainy, and…mid-wifery?

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Comics & Quests: The Hand of Vaprak

Tabletop RPGs can tell many different stories. The Advanced Dungeons & Dragons comic book presented a group of adventurers who took the tried and true track of living at an inn and facing whatever perils came through the city of Waterdeep. But the Forgotten Realms is a huge place, and not all adventurers stick to one locale. About a year after that first Realms-based comic hit store shelves, a second title emerged. Labeled Forgotten Realms, it followed a new group of adventurers who ranged quite a bit farther than the city of Waterdeep.

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Comics & Quests: Phases of the Moon

The Advanced Dungeons & Dragons comic series lasted for 36 issues and one annual, but I would argue that the main story of the series ends with issue #22, which concludes the “Phases of the Moon” story. Not that the comic shouldn’t have continued after that–as we will see, there are certainly some more fun stories to tell–but after this story all the plot hooks that appeared back in “The Gathering” get largely wrapped up.

The actual storytelling in “Phases of the Moon” is messy and has a few plot holes that go unexplained. Nonetheless, it’s probably my favorite story in this series because it deals with my favorite character of the bunch: the innkeeper Luna.

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Hit Points and Armor Class

Dungeons & Dragons uses an abstract combat system, and many role-playing games afterward used said abstraction as a model. While the game has at times become a more tactical system over the years, certain elements of the combat engine have remained constant. Most notably, hit points and armor class have remained largely the same since the game’s inception.

True, the number of hit points a character has have gone up and AC has gone from a high-to-low to low-to-high number, but the core concept remains: roll a d20, beat a target number, and subtract damage from a target’s hit points. It’s simple, it’s fast, and it has worked for decades.

It’s also one element of the game that drives those wishing for a more realistic system nuts.

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The Editions of Dungeons & Dragons

Wizards of the Coast still claims that the new Dungeons & Dragons rulebooks released in time with the game’s 50th anniversary is still part of the game’s 5th edition, but that number is really just a marketing decision. The game has really undergone at least ten different edition changes across two brand names. That doesn’t include optional rulebooks that, if incorporated, radically changed the way the game played.

So what edition are we really on? Here’s my subjective scorecard on the many faces of D&D.

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Comics & Quests: The Ostus Legacy

I spent a good long time complaining about how “Spell Games” misused Vajra, who should have been the protagonist of that story. The next tale in the Advanced Dungeons & Dragons comic line, “The Ostus Legacy,” deals with the other heroine in our rotating cast, Kyriani. Like Vajra, Kyriani has some issues because she is a product of a 90s pop culture view on female characters. Ultimately, though, I feel that “The Ostus Legacy” comes to a stronger conclusion and gives Kyriani more agency than “Spell Games” did for Vajra.

And, if I’m wrong, at least “The Ostus Legacy” is two issues shorter.

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The Room of Death

This room appears to be some sort of museum display. Engravings on the wall describe all manner of ancient battle. Nearest the door are a desk and a chair with a vase and a flower sitting on top. Hanging from a hook on the wall next to that is an expensive-looking cloak on it. The veneer of civilization disappears near the far end of the room, however, where a mossy growth creates a sort of wilderness display. Near the far wall is a small stuffed rabbit looking at you through glassy eyes while perched atop an old tree stump.

If this was a standard room in a typical dungeon adventure, the first question the adventurers would be asking themselves is, “Where’s the trap? What’s going to kill me when I step into this room?”

This is the Room of Death. The answer is: everything.

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The Many Immortals of the Forgotten Realms

The 4th edition of Dungeons & Dragons made the most changes to the system to date. The class structure, level tiers, magic system, and planes of existence all got a top-down overhaul. The difference was too great to reconcile with old continuity, so the Forgotten Realms got hit with an apocalypse and a 100-year time jump.

For a setting that relied on its myriad of established characters and places, this was catastrophic. Much of what people liked about the Realms was destroyed, replaced with elements that made it more generic D&D.

Naturally, when the unpopular 4th edition was swept away and 5th edition opted to woo back fans the game had lost, the Realms largely got reset. The apocalypse was undone, old gods came back, and familiar NPCs returned. But the 100-year time jump had still happened.

So what happened to the likes of Cattie-Brie, Mirt the Moneylender, and Volo–all humans who would have died of old age during the century between editions? Well, most of them got magicked back to life.

Settle in, folks, because we’re going on a whirlwind tour of the many humans in the Forgotten Realms who should be dead of old age but are still kicking due to their popularity! Can’t tell one immortal from another without a scorecard!

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