Comics & Quests: Shadowplague

As D&D moved into the 21st century, it started focusing less on trying to tell a broad swath of fantasy stories and more on trying to create a unique identity for itself as a brand. You could see that starting with 3rd edition ending the halfling-as-hobbit motif, and you can see it in the way the 4th edition Dungeons & Dragons presents its opening storyline compared to how 2nd edition’s Advanced Dungeons & Dragons did it.

This is the cover of issue #2 of Dungeons & Dragons, which kicks off the “Shadowplague” story. It could basically be a movie poster about a superhero-esque fantasy story, complete with the “edgy” half-smile of the main character. (In fact, this could basically be concept art for Dungeons & Dragons: Honor Among Thieves.)

This is the image from “The Gathering,” which shows the part in a more straight-on fashion. There’s some personality there, with the dour dwarf, the serious paladin, and the smiling archer, but you could basically put it on the cover of any fantasy novel.

For better or worse, the “Fell’s Five” comics followed Wizards of the Coast’s vision of D&D as a brand, rather than as a vehicle for the fantasy genre at large. The 4th edition comics are faster-paced, full of sarcastic dialogue, and generally designed like an action movie. These work together well and make it one of my favorite RPG comics, but I sometimes wonder if the reason the comic didn’t last very long is because the good times it offers can be found in virtually any other action-oriented media of the era.

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Correlation, Causation, and Hope for Less Parental Sanctimony

Originally published March 7, 2014 on BabyCenter.com

Thanks to the Internet, parents have access to a lot more data these days. The problem is that it’s hard for a lot of people to tell the good data from the bad data.

One of the big errors that people make when evaluating reports floated around various blogs and news sites is the mistaking of correlation for causation. I’m pretty sure that most people reading this have heard the phrase, “correlation does not imply causation” at some point. However, I think it’s worth going into again because so few people seem to realize exactly what it means.

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Greystone Valley: Sabrina

The roots shuddered and then became more flexible, bunching together and taking the rough form of a woman who stood just a little taller than Sarah and had a pronounced hunch. The treelike creature swayed from side to side but didn’t seem to have any feet with which to move. The two faeries darted to her side and landed on her wooden shoulders. The roots around the makeshift face twisted once more, leaving deep, empty sockets where the figure should have had eyes. In another moment, a pair of pale white lights in the shape of two crescent moons emerged from the sockets and looked at Sarah. The tree-formed face scrunched up and formed into a toothy smile as it saw her.

“Lovely little Linda. You look as young as the day we first met.”

“I’m not Linda,” Sarah said. She raised her wand defensively with her left hand and pointed toward her fallen mother with her right. “She is.”

The tree-creature shambled forward, leaving a raised trench in the earth where the roots pulled away from the ground. Bending her head, she smiled in a matronly way. “Of course it is. Well, this is truly, tantalizingly terrific. I didn’t know I had another grandchild.”

“Grandchild?”

“Not literally, of course. Great-grandchild, at least. Or maybe even great-great. It’s so hard to keep track, especially since I’m a spirit now instead of a person with a real body.”

There are a thousand stories about the wizard who created Greystone Valley, all of them referring to him as a man who disappeared into the mists of history ages ago. There are an equal number of tales about the witch Sabrina, who taught the Wizard his power, but those stories don’t describe somebody distant and gone. Instead, they speak of a spirit who haunts the valley still, stalking the nights for her own mysterious motives.

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Comics & Quests: Fell’s Five

The end of the license for DC Comics didn’t mean the death of D&D comics, but it did create a long dry spell for D&D comics that I found interesting. The sporadic releases over the next couple decades were largely adaptations of RA Salvatore novels (which never quite hit home with me) or tales that lacked the humorous and chaotic bent found among the heroes of Waterdeep or the Realms Master crew. But then 4th edition D&D came out and it brought something new with it…

Except for the original brown box released in 1974, 4th edition is the one iteration of D&D I’ve never really played. I’ve run some test encounters here and there, but the system never grabbed me enough to want to play an adventure, let alone a campaign, of it. For me, it was too miniatures-focused, too obsessed with defined powers, and spent too much energy chasing the World of Warcraft feel that had come to dominate fantasy of the early 2000s. Wizards of the Coast did little to sell me on the edition; much of the early marketing badmouthed earlier editions as unfair and unfun and the complete overhaul of the Forgotten Realms setting reinforced the idea that this was an edition for people who didn’t like the way D&D used to be.

But the comics…man, the comics turned out great.

Titled Dungeons & Dragons: Fell’s Five in its collected format, this comic was written by John Rogers with art by Andrea Di Vito. The best I can define it as is the energy of Honor Among Thieves, but a decade earlier. It’s funny, it’s action-packed, and it’s probably the best D&D comic I’ve ever read.

Unfortunately, it’s also short. The comic only lasted 16 issues, and I’ll be covering it in four entries here. But better to have something short and sweet than nothing at all. While I’ll never look back at 4th edition fondly, at least it gave us this little gem.

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Out Now: En5ider Magazine #8

En5ider continues to deliver terrific monthly D&D content. The most recent issue is focused around the theme of skullduggery. My article, “Knaves’ Alliance,” leads off the issue and introduces an organization designed to help the most memorable villains escape to fight another day.

You can pick up this issue and get the full En5ider archives for as little as $3. Subscribe to En5ider Magazine here!

Got a Comics-Loving Girl? 5 Female Characters She’ll Love

Originally published February 28, 2014 on BabyCenter.com

Since my daughter was born, I’ve been paying more attention to the portrayal of female characters in media, which has been frustrating to say the least. My favorite forms of entertainment are comic books and role-playing games, and neither of those industries is exactly enlightened.

Playing a role-playing game with my kids will probably have to wait a few more years (although my son did kill two zombies while rolling for an animal companion in a game of Pathfinder), but comics are a medium that doesn’t have to wait. Moreover, they’re a good way to get kids into reading, since the best ones combine excellent writing with visual storytelling. It’s too bad that so many of them seem determined to ignore female readers at all costs.

What follows is mostly a brainstorm of comics that I am looking forward to reading my daughter. These aren’t the only comics I’m planning to read to her, and I don’t think a girl needs to read a story with a girl protagonist. However, I don’t think it hurts to occasionally give some emphasis to female characters, since they’re so very underrepresented in comics.

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Sarah’s First Look at Greystone Valley

Even with the men nearby trying to break down the locked door, the view was breathtaking enough to take Sarah’s mind off of the chaos around her for a moment. The sky was cerulean blue, clearer than anything she had ever seen in the cloudy and smoke-filled city. The houses of the surrounding village had thatched straw roofs, with stone walls serving as people’s fences. The land beyond the village – and it was a vast land – was green and wild. The grass grew as tall as Sarah’s knees, and the trees of the forest outside swayed without wind, teeming with all manner of unseen life. In the distance, a gigantic range of purple-gray mountains stood high on the horizon, like an impassable wall that kept the tiny jewel of the world safe from the outside world.

But all was not peaceful within the valley. The ground shook under the weight of what must have been a hundred mounted soldiers. The armored troops surrounded the town, bows and swords ready to strike as soon as their leader’s time limit was up. Riding at the front of the forces was a tall, dark-haired man with a long wispy mustache. He wore green metal armor, with a breastplate that shone brightly even from a distance. The warlord didn’t seem to see Sarah and Kay, but Kay immediately shrank down and tried to hide despite that fact.

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They Call Him Doctor Who

When a “true fan” of Doctor Who wants to get really pedantic, they’ll correct a casual viewer who accidentally calls the title character Doctor Who rather than just the Doctor.

“Well, actually…his name is just the Doctor.”

And that’s kind of true. Usually in the show, the mysterious Time Lord is simply known as the Doctor. But sometimes they go by Doctor Who, as well. And no, I’m not talking about the Peter Cushing version…or the fact that the end credits of every episode for 26 years credited the main character as “Doctor Who.”

Here’s a few examples of when the Doctor added the “Who” surname.

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Greystone Valley: Meeting Kay

The door creaked open. Sarah gave another groan. She was sure her mother had come into her room unbidden, determined to pull her off to a big breakfast and a busy day.

“It’s Sunday,” said Sarah from beneath the blankets. “I don’t even have school today. Let me sleep just a little longer, okay?”

“It’s already past noon.”

Sarah’s eyes opened wide then, and she poked her head from underneath the blankets. The voice didn’t belong to her mother. It was a boy’s voice, which meant there was an intruder in her bedroom. She looked in the stranger’s direction and felt a scream begin in her throat. She never got the yell out, though, because by then she had noticed something very strange indeed. She wasn’t in her bed. She wasn’t in her room. She didn’t even know if she was in her own world anymore.

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