Comics & Quests: Wake of the Realms Master

Since I don’t own copies of the Dragonlance or Spelljammer comics, this entry marks the end of my 1990s D&D comics. While there were other D&D comics over the years, it would take two full editions of the game before a licensed comic struck my fancy as much as the gang at Selûne’s Smile and the crew of the Realms Master did.

So let’s dive into one final adventure with our intrepid crew and see how the story ends for Dwalimor Omen and his faithful companions.

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Comics & Quests: Everybody Wants to Run the Realms

I’m going to put my conspiracy hat on for a moment and speculate on why the penultimate issue of DC’s Forgotten Realms comic series is a spoofy fourth-wall breaking story…

By 1991, DC knew that their licensing agreement for Advanced Dungeons & Dragons was nearing its end. TSR, the company that owned AD&D, decided to produce their own comics. This ended the ongoing comics quite abruptly, giving the creative teams a short window to wrap up their ongoing stories. I think both Advanced Dungeons & Dragons and Forgotten Realms had their stories ready to print when they received the notice that the arcs they were working on would be their last. That likely necessitated the insertion of a quick one-shot to make sure the current story arcs ended with the license’s expiration.

Why do I think this? Because both titles had a single-issue fill-in ahead of their final stories. AD&D has “Summer in the City,” which could at least use the familiar setting of Selûne’s Smile for its one-off. But the Forgotten Realms comic was in no place to run a silly one-off when their heroes were still struggling with the aftermath of Labelas Enoreth destroying their ship. Thus, my theory goes, “Everybody Wants to Run the Realms” happened. We’ve had some fourth wall breaks in the past, such as with “Players,” but nothing that ever as explicitly meta-fiction as this.

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Comics & Quests: Picking Up the Pieces

Our last story with the Realms Master crew put them through their paces. Vartan became possessed by a mad god, Agrivar’s successful fight against alcoholism was undone, Minder’s body got shattered, and the ship was smashed to pieces by an angry god.

But at least it can’t get much worse…right…?

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Comics & Quests: Against the Gods

The D&D comics produced by DC came out right at the dawn of 2nd edition Advanced Dungeons & Dragons, so the Time of Troubles which shaped that edition’s Forgotten Realms setting played a major role from the beginning. Characters referred to magic going awry, the gods becoming more distant, and so on. However, as the Forgotten Realms comic draws to a close, the Time of Troubles finally arrives.

What happens to the crew of the Realms Master when the gods are suddenly cast down and magic stops working? Let’s find out.

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Comics & Quests: Rites and Wrongs

All good things must come to an end. In 1991, TSR decided that they wanted to create their own line of comics, breaking the licensing agreement they had with DC. This meant the end of several ongoing titles at DC, including Advanced Dungeons & Dragons and Forgotten Realms. As such, “Rites and Wrongs” is our last tale with the adventurers from Waterdeep.

Fittingly, it all begins with some drunken carousing…

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Comics & Quests: Summer in the City

I griped a bit about the ending of “Pillar of Gold” due to a god just popping up and resolving the story in the last couple of pages, but gods do tend to meddle in the Forgotten Realms. The real issue is when a god has no role in the tale other than as a resolution mechanic. By comparison, “Summer in the City” features a good dose of Selûne, but the ending doesn’t feel like a cop-out. This is largely due to the fact that the heroes still earn the ending they get. It also doesn’t hurt that Selûne has been part of the ongoing story since the beginning, so she doesn’t pop out of nowhere to save the day.

Despite the need for divine intervention, “Summer in the City” is a light-hearted tale and serves as the last one-shot story in the Advanced Dungeons & Dragons comic. Our team of Kyri, Onyx, Timoth, and Vajra are all together once again, so let’s see what they get up to on a hot summer day in Waterdeep.

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What is “Canon” in Baldur’s Gate 3?

Spoilers for the Baldur’s Gate franchise follow.

Like any video game sequel, Baldur’s Gate 3 makes certain assumptions about what happened in the games that preceded it. This goes a bit beyond just the events of Baldur’s Gate 1 and 2, since Baldur’s Gate 3 also follows several novels, adventure modules, and comic books. And while continuity is what you make of it, there are many who want to know what the game considers “canon.”

Now note that “canon” is not the same as “official,” and it’s especially not the same as “right.” What follows is my take on the fictional events which set the stage for Baldur’s Gate 3. It bears no seal of approval from Wizards of the Coast or Larian Games, nor is it a suggestion that someone who plays through the older games is doing something wrong if they veer from the events described here. For example, in 100% of the Throne of Bhaal games I finished, I settled down with Viconia and made her a better person before she got assassinated by worshipers of Lolth. Her appearance in Baldur’s Gate 3 doesn’t ruin those old play-throughs; it just means that the events in that version of the Forgotten Realms happened slightly differently.

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Comics & Quests: Pillar of Gold

In the last storyline, Kyri got a turn in the spotlight with “Death and the Dragon’s Eye.” This time, it’s Onyx’s turn as the lead. Once again, the rest of our intrepid adventurers get cameos or nothing in terms of appearances. I think this was a result of the creative team wanting to do some character-building for what they thought was going to be a longer-running title. However, it could also be a bit of meta-commentary on D&D as a game, since almost everyone has experienced a game night where most of the players couldn’t make it and the DM had to cobble together a hasty side quest.

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Comics & Quests: Death and the Dragon’s Eye

It’s no secret that I really like Kyriani, especially after her makeover during “The Ostus Legacy.” Once she combined her “good” and “evil” halves, she became confident, charming, and clever. Her flirtatious ways, usually avoided in 1990s fantasy heroines, are something she has no shame over but do not define her character. So I should be very happy that she gets a story arc focused on her, especially since she’s been mostly a side character since “The Ostus Legacy.”

I should be happy…so am I?

Well, let’s dive into “Death and the Dragon’s Eye” to see if Kyri gets the treatment I think she deserves.

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