Gaming Stories: Ride of the SS Stupid

The beauty of role-playing games lies in the stupidity of the PCs. Sometimes they will act with tactical precision and annihilate their foes, but often they will come up with the most ridiculous harebrained schemes imaginable. Those moments of glorious foolishness are where RPGs shine the brightest. Such was the case when the players in my Pathfinder game created the SS Stupid and set it off on its maiden voyage.

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The Many Faces of Elminster

I’m a Forgotten Realms player from my 2nd edition AD&D days, which means I got exposed to the setting right around the time that Elminster the Sage was crammed down players’ throats everywhere. He showed up in a great deal of Realms fiction, bothered PCs during official adventure modules, and even pestered the protagonist in the Baldur’s Gate videogames.

In most of his appearances, Elminster either served as an annoyance or suggested with his mere presence that the PCs were wholly unnecessary. After all, if a 29th-level wizard with multiple deities as his allies has his eye on something, mere mortals, no matter how well-intentioned, become redundant.

D&D‘s 4th edition tried to reverse course by stripping Elminster down to become less powerful, but he returned to his mighty stature with the transition to 5th edition. Yet despite his might, Elminster doesn’t have to be a nuisance to the PCs; there are many ways to present a massively powerful wizard without having him overshadow everything else. Here are a few optional takes on Elminster that jive with his official stats in most versions of D&D while giving him a twist to make his presence in a game less domineering.

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Why Don’t We Have More Good D&D Video Games?

The approaching full release of Baldur’s Gate III has a lot of gamers very hyped, and for good reason. It’s a high-end video game utilizing the ever-popular Dungeons & Dragons system…and it feels like it’s been forever. While fans got an expansion to an old classic with Baldur’s Gate: Siege of Dragonspear in 2016, there hasn’t been an actual proper stand-alone D&D cRPG since Sword Coast Legends in 2015…and you have to go all the way back to Neverwinter Nights 2 to find one that was well-received.

Why the long layoff in titles and the difficulty in creating a solid game bearing the D&D trademark? With excellent cRPGS like Dragon Age and Pillars of Eternity out there, why can’t the grandparent of all role-playing games follow suit? The answer, in my opinion, boils down to resources, creative restrictions forced by the property, and good old-fashioned corporate politics.

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AD&D Player's Handbook

The History of Dungeons & Dragons

Born in a basement in Wisconsin and spun together from a hodgepodge of borrowed rules, Dungeons & Dragons gave birth to an entire industry and remains a cultural icon almost half a century later. Other role-playing games have come along, but none have matched D&D‘s profile in the popular consciousness. In addition to a lesson on how creativity and innovation can create a hobby revolution, the history of D&D provides a very important lesson: what goes around comes around.

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White Dragon

D&D and Pathfinder: What’s the Difference?

Dungeons & Dragons is the 800-pound gorilla of the role-playing game industry, and Pathfinder is its younger, smaller, but still quite imposing cousin. These two games of heroic fantasy dominate the industry in terms of sales and profile. But what’s the difference between the two of them?

In many ways, they are extremely similar. Pathfinder began as a series of adventures for 3rd edition D&D, and then split into its own game when 4th edition proved to be less popular and third party friendly. Yet despite their similar roots, both games have also gone through new editions since that split. D&D went back to a more classic feel, while Pathfinder embraced mechanics and setting material that helped differentiate it from its ancestor.

Which game is better? I won’t answer that, because that boils down to a matter of opinion. What I will do here is compare the 5th edition of D&D to the 2nd edition of Pathfinder (the current version of each game as of this writing), noting the difference in their design goals. Both games provide a great heroic fantasy experience, but they do so in different ways. And here are the differences as I see them.

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Deck of Many Things

Gaming Stories: Pick a Card

Every once in a while, I like to send the PCs against a monster that’s just out of their league. When you’re low-level, encountering an adult dragon or a lich can still be fun. The only difference is that the goal stops being killing the other guy and taking his stuff and becomes a matter of survival. After all, sometimes the monsters want to kill some adventurers and take their stuff.

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Pathfinder Flumph

The Awesome Silliness of Fantasy RPGs

Originally published on Sidekickcast.com

If you’re a fan of role-playing games, you probably got introduced to the game through a little thing called Dungeons & Dragons. It may have come by a different name back then, such as Advanced Dungeons & Dragons, but the general gist remains the same. In my unscientific study, about 99% of gamers were found to have come into the hobby via some iteration of D&D.

I’ve hopped around a lot in the RPG hobby, and while I got off the D&D train, my current game of choice, Pathfinder, is an extremely close cousin of the world’s first role-playing game. While there are a lot of reasons I tend to stick close to the D&D tradition, one of the major ones is the oddball humor that the game’s history is steeped in.

I like a good beer and pretzels game, where the play is fairly casual and the jokes are frequent. And when it comes to D&D-style fantasy, the jokes have been baked into the game for decades now.

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Apparatus of Kwalish

Weird Magic Items I Wish I’d Used

Originally posted on Sidekickcast.com

Thanks to whatever weirdness inhabited the heads of Dave Arneson and Gary Gygax, fantasy gaming has some really bizarre stuff baked into its history. I’ve gamed long enough to use a lot of that weirdness (including my personal favorite, the deck of many things), but there’s still so much more out there. Here’s a quick list of some of the fun items in Dungeons & Dragons and Pathfinder that I’ve always wanted to slip into an adventure but have never quite been able to make fit.

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Council of Thieves Carriage

Gaming Stories: The Ignominious Death of Machiavelli

This is a story about chaos and mismanaged expectations. It involves the death of a PC whose player had only started gaming two sessions ago. Somehow, my botched GMing didn’t drive him away from the tabletop for good and in fact became a tale that many who were there recall fondly.

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Dryad

Gaming Stories: The Evil Tree Spirit

Originally published in Knights of the Dinner Table #146

The quest was a simple low-level affair: men in a small lumber town were disappearing into the forest. All the PCs had to do was find out what was going on and put a stop to it.

The culprit was a lonely dryad that had been luring men into the forest and charming them to keep her company. I had planned the session out as a diplomatic session, since I figured the PCs weren’t going to outright slaughter an apparently innocent dryad. This was going to be the session that taught the adventurers that not every problem needs to be solved with swordplay. A nice thought on my part, but not a plan that would endure the night.

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