Our last adventure ended rather abruptly with Jasmine’s kidnapping. The resolution to that story doesn’t happen in the pages of the Forgotten Realms comics, though. Instead, DC tried to introduce a new line of D&D comics, bringing in the brand-new Spelljammer setting.
Released early in 2nd edition AD&D, Spelljammer served as a way to connect other settings. By using a magical form of space travel, characters could leave the Forgotten Realms to journey to Oerth, Krynn, or one of the many other settings that came out as 2nd edition got rolling. For the comic stories, this meant a chance to tie the two existing Forgotten Realms-based lines in with a new cast of characters, creating a grand crossover.
Quite honestly, I’m surprised that Hasbro hasn’t tried to duplicate this effort in the modern day. In an era where every major corporation sees its creative properties as content to iterate upon and where shared universes are all the rage, the many worlds if D&D offer a potential goldmine.
Then again, maybe I shouldn’t give Hasbro any ideas…
Continue reading “Comics & Quests: Jammers” →