Cyberpunk 2020

Gaming Stories: Plastic Explosives in the Mattress

I used to really like games that had long, in-depth character creation systems. My theory was that if you were going to spend an hour or more making your PC, you were really going to treasure that character.

Then I went and killed one of those PCs in less than half an hour.

Continue reading “Gaming Stories: Plastic Explosives in the Mattress”

Pathfinder Playtest

The Pathfinder Playtest: Character Creation

Paizo Publishing released their first look at the next edition of Pathfinder last week, offering a free playtest rulebook that people can use to put the new system through its paces. Character customization remains a large part of Pathfinder’s appeal, but the process by which you create your hero has changed.

Has it changed for the better? That depends on what you want out of the Pathfinder RPG.

Continue reading “The Pathfinder Playtest: Character Creation”

Escape from Zanzer's Dungeon

Gaming Stories: Escape from Zanzer’s Dungeon

In  1992, after months of poring over my mom’s old character sheets and marveling at her hand-drawn maps, I saved up a whopping $20 and bought my first D&D boxed set, billed as “The New, Easy to Master Dungeons & Dragons Game.” In the depths of Zanzer Tem’s dungeon, my foray into the world of RPGs began.

Continue reading “Gaming Stories: Escape from Zanzer’s Dungeon”

White Dragon

Gaming Stories: I Put the Dragon in a Sack

Anybody who got into Dungeons & Dragons through the 1991 beginner’s set probably remembers Kamro the white dragon. While not the first villain introduced in that boxed set, he was the first dragon, hiding in the central room of Stonefast. For many new gamers, he was essentially Baby’s First Dragon Fight.

Continue reading “Gaming Stories: I Put the Dragon in a Sack”

Deck of Many Things

Gaming Stories: Hubris and the Deck of Many Things

One of my main GMing strategies when I run a D&D or Pathfinder campaign goes something like this:

  1. Give the PCs the deck of many things.
  2. Wait for them to draw from it.
  3. Have fun with the results.

If I ever doubt this strategy in the future, I just need to think back to a Pathfinder game in 2017 which cemented this as a terrific strategy.

The Setup: The PCs, a group of high-level mythic characters, ventured into the Abyss to rescue an entire city that got sucked through a hole in reality. Continue reading “Gaming Stories: Hubris and the Deck of Many Things”