The Weird and Wild World of Pokémon

Over the past 25 years, Pokémon has gone from a fad to a multimedia juggernaut. Dozens of video games, movies, TV seasons, comics, and more have sprang into existence around the cute little monsters.

These different properties have varied in some respects, but all have helped to apply at least a veneer of continuity on the imaginary world where pocket monsters roam the wild. And, in many ways…what these things show is pretty weird.

I’m not talking about weird as in the obvious, with bizarre creatures that live in tiny Pokéballs. I mean that the world we see in the different franchises, particularly the videogames, has some fascinatingly odd worldbuilding implications. Here are just a few of the things you’d have to contend with if you lived in the world of Pokémon.

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Super Mario Odyssey

Death is Cheap in Super Mario Odyssey, and I Love It

Common wisdom in video game design says that you can’t make death cheap. While you never want the player to quit in frustration, you also want to make them think. If death lacks consequences, players feel no tension. So a bullet wound or bottomless pit usually leads to a reload or level restart.

And then along comes a game like Super Mario Odyssey, where getting mauled by a Tyrannosaurus only loses you 10 coins, which you can go back and recover 30 seconds later. What gives with that?

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Super Mario Pathfinder

Super Mario Pathfinder

I have a son who is getting interested in role-playing games. He is also extremely interested in the Mario franchise, to the point where he refers to himself as Mario. His sister gets to be Princess Peach, his mother gets to be Princess Daisy, and I’m stuck as Luigi.

Recently, I decided to fuse these two interests together, resulting in a Super Mario Brothers edition of Pathfinder.

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